AI Insights · Timothy · April 2023
Top 5 Slime Games on iOS in Switzerland: Q1 2023 Performance
Explore the performance trends of the top 5 slime games on iOS in Switzerland during Q1 2023, covering weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 slime games on iOS in Switzerland demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
Fluid Simulation by Pavel Dobryakov saw a fluctuating trend in its weekly revenue, peaking at approximately $57 in the week of January 9. The app's weekly downloads were highest in the first week of January at around 51, but experienced a decline towards the end of the quarter, closing with just 10 downloads in the last week of March. The weekly active users also showed a downward trend, starting at 114 and ending at 55.
World of Slime Simulator Games from Solid Apps INC had modest weekly revenue, peaking at $40 in the week of January 9. Downloads were relatively low, with a maximum of 12 downloads in the first week of January and sporadic performance throughout the quarter, ending with 6 downloads in the final week of March.
Super Slime Simulator by Dramaton LTD performed consistently in terms of downloads, maintaining numbers around the 150-175 range for most of the quarter, and peaking at 216 downloads in the week of February 20. The app also showed steady active user numbers, ranging from 809 to 940 throughout the quarter. Revenue saw a peak of $32 in the week of January 23, with another notable increase to $23 at the end of March.
Goo: Slime simulator, ASMR by Exomind LTD had a stable but modest revenue stream, with an unusual spike to $58 in the last week of March. However, the app had negligible downloads throughout the quarter, indicating a potential area for growth.
Virtual Slime from Cider Software LLC showed a steady download rate, peaking at 69 downloads in the first week of January. The weekly active users peaked at 133 in the same week, but saw a decline towards the end of the quarter, ending with 89 active users in the last week of March. Revenue for the app remained minimal throughout the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and performance trends, visit Sensor Tower.